SDL_InsertGPUDebugLabel - Man Page
Inserts an arbitrary string label into the command buffer callstream.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_InsertGPUDebugLabel( SDL_GPUCommandBuffer *command_buffer, const char *text);
Description
Useful for debugging.
Function Parameters
- command_buffer
a command buffer.
- text
a UTF-8 string constant to insert as the label.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS