SDL_InitFlags.3type - Man Page

Name

SDL_InitFlags — Initialization flags for SDL_Init
and/or SDL_InitSubSystem

Header File

Defined in SDL3/SDL_init.h

Synopsis

#include "SDL3/SDL.h"

typedef Uint32 SDL_InitFlags;

#define SDL_INIT_AUDIO      0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
#define SDL_INIT_VIDEO      0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */
#define SDL_INIT_JOYSTICK   0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */
#define SDL_INIT_HAPTIC     0x00001000u
#define SDL_INIT_GAMEPAD    0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
#define SDL_INIT_EVENTS     0x00004000u
#define SDL_INIT_SENSOR     0x00008000u /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */
#define SDL_INIT_CAMERA     0x00010000u /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */

Description

These are the flags which may be passed to SDL_Init (). You should specify the subsystems which you will be using in your application.

Availability

This datatype is available since SDL 3.2.0.

See Also

·(3), SDL_Init(3), ·(3), SDL_Quit(3), ·(3), SDL_InitSubSystem(3), ·(3), SDL_QuitSubSystem(3), ·(3), SDL_WasInit(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 DATATYPES