SDL_HasGamepad - Man Page
Return whether a gamepad is currently connected.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" bool SDL_HasGamepad(void);
Return Value
Returns true if a gamepad is connected, false otherwise.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GetGamepads(3)
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS