SDL_HapticEffect.3type - Man Page
The generic template for any haptic effect.
Synopsis
#include <SDL3/SDL_haptic.h>
typedef union SDL_HapticEffect
{
/* Common for all force feedback effects */
SDL_HapticEffectType type; /**< Effect type. */
SDL_HapticConstant constant; /**< Constant effect. */
SDL_HapticPeriodic periodic; /**< Periodic effect. */
SDL_HapticCondition condition; /**< Condition effect. */
SDL_HapticRamp ramp; /**< Ramp effect. */
SDL_HapticLeftRight leftright; /**< Left/Right effect. */
SDL_HapticCustom custom; /**< Custom effect. */
} SDL_HapticEffect;Description
All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.
You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. Neither delay, interval, attack_length nor fade_length support SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of SDL_HAPTIC_INFINITY.
Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.
If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.
Common parts:
// Replay - All effects have this Uint32 length; // Duration of effect (ms). Uint16 delay; // Delay before starting effect. // Trigger - All effects have this Uint16 button; // Button that triggers effect. Uint16 interval; // How soon before effect can be triggered again. // Envelope - All effects except condition effects have this Uint16 attack_length; // Duration of the attack (ms). Uint16 attack_level; // Level at the start of the attack. Uint16 fade_length; // Duration of the fade out (ms). Uint16 fade_level; // Level at the end of the fade.
Here we have an example of a constant effect evolution in time:
Strength
^
|
| effect level --> _________________
| / \
| / \
| / \
| / \
| attack_level --> | \
| | | <--- fade_level
|
+--------------------------------------------------> Time
[--] [---]
attack_length fade_length
[------------------][-----------------------]
delay lengthNote either the attack_level or the fade_level may be above the actual effect level.
Availability
This struct is available since SDL 3.2.0.
See Also
SDL_HapticConstant(3type), SDL_HapticPeriodic(3type), SDL_HapticCondition(3type), SDL_HapticRamp(3type), SDL_HapticLeftRight(3type), SDL_HapticCustom(3type)