SDL_HapticEffect.3type - Man Page
The generic template for any haptic effect.
Header File
Defined in SDL3/SDL_haptic.h
Synopsis
#include "SDL3/SDL.h" typedef union SDL_HapticEffect { /* Common for all force feedback effects */ Uint16 type; /**< Effect type. */ SDL_HapticConstant constant; /**< Constant effect. */ SDL_HapticPeriodic periodic; /**< Periodic effect. */ SDL_HapticCondition condition; /**< Condition effect. */ SDL_HapticRamp ramp; /**< Ramp effect. */ SDL_HapticLeftRight leftright; /**< Left/Right effect. */ SDL_HapticCustom custom; /**< Custom effect. */ } SDL_HapticEffect;
Description
All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.
You can also pass SDL_HAPTIC_INFINITY
to length instead of a 0-32767 value. Neither delay, interval, attack_length nor fade_length support SDL_HAPTIC_INFINITY . Fade will also not be used since effect never ends.
Additionally, the SDL_HAPTIC_RAMP
effect does not support a duration of SDL_HAPTIC_INFINITY .
Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.
If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.
Common parts:
// Replay - All effects have this Uint32 length; // Duration of effect (ms). Uint16 delay; // Delay before starting effect. // Trigger - All effects have this Uint16 button; // Button that triggers effect. Uint16 interval; // How soon before effect can be triggered again. // Envelope - All effects except condition effects have this Uint16 attack_length; // Duration of the attack (ms). Uint16 attack_level; // Level at the start of the attack. Uint16 fade_length; // Duration of the fade out (ms). Uint16 fade_level; // Level at the end of the fade.
Here we have an example of a constant effect evolution in time:
Strength ^ | | effect level --> _________________ | / | / | / | / | attack_level --> | | | | <--- fade_level | +--------------------------------------------------> Time [--] [---] attack_length fade_length [------------------][-----------------------] delay length
Note either the attack_level or the fade_level may be above the actual effect level.
Availability
This struct is available since SDL 3.2.0.
See Also
·(3), SDL_HapticConstant(3type), ·(3), SDL_HapticPeriodic(3type), ·(3), SDL_HapticCondition(3type), ·(3), SDL_HapticRamp(3type), ·(3), SDL_HapticLeftRight(3type), ·(3), SDL_HapticCustom(3type)