SDL_HINT_WINDOWS_GAMEINPUT - Man Page
A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.
Header File
Defined in SDL3/SDL_hints.h
Synopsis
#include "SDL3/SDL.h" #define SDL_HINT_WINDOWS_GAMEINPUT SDL_WINDOWS_GAMEINPUT"
Description
The variable can be set to the following values:
· "0": GameInput is not used for raw keyboard and mouse events.
· "1": GameInput is used for raw keyboard and mouse events, if available.
(default)
This hint should be set before SDL is initialized.
Availability
This hint is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS