SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL - Man Page
A variable controlling whether SDL uses Kernel Semaphores on Windows.
Header File
Defined in SDL3/SDL_hints.h
Synopsis
#include "SDL3/SDL.h" #define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL"
Description
Kernel Semaphores are inter-process and require a context switch on every interaction. On Windows 8 and newer, the WaitOnAddress API is available. Using that and atomics to implement semaphores increases performance. SDL will fall back to Kernel Objects on older OS versions or if forced to by this hint.
The variable can be set to the following values:
· "0": Use Atomics and WaitOnAddress API when available, otherwise fall
back to Kernel Objects. (default)
· "1": Force the use of Kernel Objects in all cases.
This hint should be set before SDL is initialized.
Availability
This hint is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS