SDL_HINT_WAVE_RIFF_CHUNK_SIZE - Man Page
A variable controlling how the size of the RIFF chunk affects the loading of a WAVE file.
Header File
Defined in SDL3/SDL_hints.h
Synopsis
#include "SDL3/SDL.h" #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE SDL_WAVE_RIFF_CHUNK_SIZE"
Description
The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable. In case the size is wrong, it's possible to just ignore it and step through the chunks until a fixed limit is reached.
Note that files that have trailing data unrelated to the WAVE file or corrupt files may slow down the loading process without a reliable boundary. By default, SDL stops after 10000 chunks to prevent wasting time. Use SDL_HINT_WAVE_CHUNK_LIMIT
to adjust this value.
The variable can be set to the following values:
· "force" - Always use the RIFF chunk size as a boundary for the chunk
search.
· "ignorezero" - Like "force", but a zero size searches up to 4 GiB.
(default)
· "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB.
· "maximum" - Search for chunks until the end of file. (not recommended)
This hint should be set before calling SDL_LoadWAV () or
SDL_LoadWAV_IO ()
Availability
This hint is available since SDL 3.2.0.