SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES - Man Page
A variable controlling whether the offscreen video driver saves output frames.
Header File
Defined in SDL3/SDL_hints.h
Synopsis
#include "SDL3/SDL.h" #define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"
Description
This only saves frames that are generated using software rendering, not accelerated OpenGL rendering.
· "0": Video frames are not saved to disk. (default)
· "1": Video frames are saved to files in the format
" SDL_windowX -Y.bmp", where X is the window ID, and Y is
the frame number.
This hint can be set anytime.
Availability
This hint is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS