SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES - Man Page
A variable controlling whether the offscreen video driver saves output frames.
Synopsis
#include <SDL3/SDL_hints.h> #define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"
Description
This only saves frames that are generated using software rendering, not accelerated OpenGL rendering.
· "0": Video frames are not saved to disk. (default)
· "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", where X is the window ID, and Y is the frame number.
This hint can be set anytime.
Availability
This hint is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS