SDL_HINT_MOUSE_RELATIVE_MODE_CENTER - Man Page

A variable controlling whether relative mouse mode constrains the mouse to the center of the window.

Header File

Defined in SDL3/SDL_hints.h

Synopsis

#include "SDL3/SDL.h"

#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER SDL_MOUSE_RELATIVE_MODE_CENTER"

Description

Constraining to the center of the window works better for FPS games and when the application is running over RDP. Constraining to the whole window works better for 2D games and increases the chance that the mouse will be in the correct position when using high DPI mice.

The variable can be set to the following values:

· "0": Relative mouse mode constrains the mouse to the window.

· "1": Relative mouse mode constrains the mouse to the center of the
 window. (default)

This hint can be set anytime.

Availability

This hint is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS