SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT

A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.

Header File

Defined in SDL3/SDL_hints.h

Synopsis

#include "SDL3/SDL.h"

#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"

Description

The variable can be set to the following values:

· "0": RAWINPUT driver will only use data from raw input APIs.

· "1": RAWINPUT driver will also pull data from XInput and
 Windows.Gaming.Input, providing better trigger axes, guide button
 presses, and rumble support for Xbox controllers. (default)

This hint should be set before a gamepad is opened.

Availability

This hint is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS