SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE

A variable controlling whether rumble is used to implement the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).

Header File

Defined in SDL3/SDL_hints.h

Synopsis

#include "SDL3/SDL.h"

#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"

Description

This is useful for applications that need full compatibility for things like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - StopHard is implemented by setting both low_frequency_rumble and high_frequency_rumble to 0

The variable can be set to the following values:

· "0": Normal rumble behavior is behavior is used. (default)

· "1": Proper GameCube controller rumble behavior is used.

This hint can be set anytime.

Availability

This hint is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS