SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
A variable controlling whether rumble is used to implement the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).
Header File
Defined in SDL3/SDL_hints.h
Synopsis
#include "SDL3/SDL.h" #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"
Description
This is useful for applications that need full compatibility for things like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - StopHard is implemented by setting both low_frequency_rumble and high_frequency_rumble to 0
The variable can be set to the following values:
· "0": Normal rumble behavior is behavior is used. (default)
· "1": Proper GameCube controller rumble behavior is used.
This hint can be set anytime.
Availability
This hint is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS