SDL_HINT_JOYSTICK_GAMEINPUT - Man Page
A variable controlling whether GameInput should be used for controller handling on Windows.
Header File
Defined in SDL3/SDL_hints.h
Synopsis
#include "SDL3/SDL.h" #define SDL_HINT_JOYSTICK_GAMEINPUT SDL_JOYSTICK_GAMEINPUT"
Description
The variable can be set to the following values:
· "0": GameInput is not used.
· "1": GameInput is used.
The default is "1" on GDK platforms, and "0" otherwise.
This hint should be set before SDL is initialized.
Availability
This hint is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS