SDL_HINT_JOYSTICK_GAMEINPUT - Man Page

A variable controlling whether GameInput should be used for controller handling on Windows.

Header File

Defined in SDL3/SDL_hints.h

Synopsis

#include "SDL3/SDL.h"

#define SDL_HINT_JOYSTICK_GAMEINPUT SDL_JOYSTICK_GAMEINPUT"

Description

The variable can be set to the following values:

· "0": GameInput is not used.

· "1": GameInput is used.

The default is "1" on GDK platforms, and "0" otherwise.

This hint should be set before SDL is initialized.

Availability

This hint is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS