SDL_HINT_GDK_TEXTINPUT_SCOPE - Man Page

This variable sets the input scope of the TextInput window on GDK platforms.

Header File

Defined in SDL3/SDL_hints.h

Synopsis

#include "SDL3/SDL.h"

#define SDL_HINT_GDK_TEXTINPUT_SCOPE SDL_GDK_TEXTINPUT_SCOPE"

Description

Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default.

This hint is available only if SDL_GDK_TEXTINPUT

defined.

This hint should be set before calling

SDL_StartTextInput ()

Availability

This hint is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS