SDL_HINT_GAMECONTROLLER_SENSOR_FUSION - Man Page

A variable that controls whether the device's built-in accelerometer and gyro should be used as sensors for gamepads.

Header File

Defined in SDL3/SDL_hints.h

Synopsis

#include "SDL3/SDL.h"

#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION SDL_GAMECONTROLLER_SENSOR_FUSION"

Description

The variable can be set to the following values:

· "0": Sensor fusion is disabled

· "1": Sensor fusion is enabled for all controllers that lack sensors

Or the variable can be a comma separated list of USB VID/PID pairs in hexadecimal form, e.g.

0xAAAA/0xBBBB,0xCCCC/0xDDDD

The variable can also take the form of "@file", in which case the named file will be loaded and interpreted as the value of the variable.

This hint should be set before a gamepad is opened.

Availability

This hint is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS