SDL_HINT_GAMECONTROLLER_SENSOR_FUSION - Man Page
A variable that controls whether the device's built-in accelerometer and gyro should be used as sensors for gamepads.
Header File
Defined in SDL3/SDL_hints.h
Synopsis
#include "SDL3/SDL.h" #define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION SDL_GAMECONTROLLER_SENSOR_FUSION"
Description
The variable can be set to the following values:
· "0": Sensor fusion is disabled
· "1": Sensor fusion is enabled for all controllers that lack sensors
Or the variable can be a comma separated list of USB VID/PID pairs in hexadecimal form, e.g.
0xAAAA/0xBBBB,0xCCCC/0xDDDD
The variable can also take the form of "@file", in which case the named file will be loaded and interpreted as the value of the variable.
This hint should be set before a gamepad is opened.
Availability
This hint is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS