SDL_HINT_FRAMEBUFFER_ACCELERATION - Man Page

A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.

Header File

Defined in SDL3/SDL_hints.h

Synopsis

#include "SDL3/SDL.h"

#define SDL_HINT_FRAMEBUFFER_ACCELERATION SDL_FRAMEBUFFER_ACCELERATION"

Description

SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.

The variable can be set to the following values:

· "0": Disable 3D acceleration

· "1": Enable 3D acceleration, using the default renderer. (default)

· "X": Enable 3D acceleration, using X where X is one of the valid
 rendering drivers. (e.g. "direct3d", "opengl", etc.)

This hint should be set before calling

SDL_GetWindowSurface ()

Availability

This hint is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS