SDL_HINT_FRAMEBUFFER_ACCELERATION - Man Page
A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
Header File
Defined in SDL3/SDL_hints.h
Synopsis
#include "SDL3/SDL.h" #define SDL_HINT_FRAMEBUFFER_ACCELERATION SDL_FRAMEBUFFER_ACCELERATION"
Description
SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
The variable can be set to the following values:
· "0": Disable 3D acceleration
· "1": Enable 3D acceleration, using the default renderer. (default)
· "X": Enable 3D acceleration, using X where X is one of the valid
rendering drivers. (e.g. "direct3d", "opengl", etc.)
This hint should be set before calling
SDL_GetWindowSurface ()
Availability
This hint is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS