SDL_GetWindowDisplayScale - Man Page

Get the content display scale relative to a window's pixel size.

Header File

Defined in SDL3/SDL_video.h

Synopsis

#include "SDL3/SDL.h"

float SDL_GetWindowDisplayScale(SDL_Window *window);

Description

This is a combination of the window pixel density and the display content scale, and is the expected scale for displaying content in this window. For example, if a 3840x2160 window had a display scale of 2.0, the user expects the content to take twice as many pixels and be the same physical size as if it were being displayed in a 1920x1080 window with a display scale of 1.0.

Conceptually this value corresponds to the scale display setting, and is updated when that setting is changed, or the window moves to a display with a different scale setting.

Function Parameters

window

the window to query.

Return Value

Returns the display scale, or 0.0f on failure; call

SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_GetDisplayContentScale(3), SDL_GetWindowPixelDensity(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS