SDL_GetTextureProperties - Man Page

Get the properties associated with a texture.

Header File

Defined in SDL3/SDL_render.h

Synopsis

#include "SDL3/SDL.h"

SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture);

Description

The following read-only properties are provided by SDL:

· SDL_PROP_TEXTURE_COLORSPACE_NUMBER :
 an SDL_Colorspace
value describing the texture
 colorspace.

· SDL_PROP_TEXTURE_FORMAT_NUMBER : one
 of the enumerated values in SDL_PixelFormat .

· SDL_PROP_TEXTURE_ACCESS_NUMBER : one
 of the enumerated values in SDL_TextureAccess .

· SDL_PROP_TEXTURE_WIDTH_NUMBER : the
 width of the texture in pixels.

· SDL_PROP_TEXTURE_HEIGHT_NUMBER : the
 height of the texture in pixels.

· SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT :
 for HDR10 and floating point textures, this defines the value of 100%
 diffuse white, with higher values being displayed in the High Dynamic
 Range headroom. This defaults to 100 for HDR10 textures and 1.0 for other
 textures.

· SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT :
 for HDR10 and floating point textures, this defines the maximum dynamic
 range used by the content, in terms of the SDR white point. If this is
 defined, any values outside the range supported by the display will be
 scaled into the available HDR headroom, otherwise they are clipped. This
 defaults to 1.0 for SDR textures, 4.0 for HDR10 textures, and no default
 for floating point textures.

With the direct3d11 renderer:

· SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER :
 the ID3D11Texture2D associated with the texture

· SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER :
 the ID3D11Texture2D associated with the U plane of a YUV texture

· SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER :
 the ID3D11Texture2D associated with the V plane of a YUV texture

With the direct3d12 renderer:

· SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER :
 the ID3D12Resource associated with the texture

· SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER :
 the ID3D12Resource associated with the U plane of a YUV texture

· SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER :
 the ID3D12Resource associated with the V plane of a YUV texture

With the vulkan renderer:

· SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER :
 the VkImage associated with the texture

With the opengl renderer:

· SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER :
 the GLuint texture associated with the texture

· SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER :
 the GLuint texture associated with the UV plane of an NV12 texture

· SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER :
 the GLuint texture associated with the U plane of a YUV texture

· SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER :
 the GLuint texture associated with the V plane of a YUV texture

· SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER :
 the GLenum for the texture target ( GL_TEXTURE_2D , GL_TEXTURE_RECTANGLE_ARB , etc)

· SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT :
 the texture coordinate width of the texture (0.0 - 1.0)

· SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT :
 the texture coordinate height of the texture (0.0 - 1.0)

With the opengles2 renderer:

· SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER :
 the GLuint texture associated with the texture

· SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER :
 the GLuint texture associated with the UV plane of an NV12 texture

· SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER :
 the GLuint texture associated with the U plane of a YUV texture

· SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER :
 the GLuint texture associated with the V plane of a YUV texture

· SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER :
 the GLenum for the texture target ( GL_TEXTURE_2D , GL_TEXTURE_EXTERNAL_OES , etc)

Function Parameters

texture

the texture to query.

Return Value

( SDL_PropertiesID ) Returns a valid property ID on success or 0 on failure; call SDL_GetError () for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS