SDL_GetTextureColorMod - Man Page

Get the additional color value multiplied into render copy operations.

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);

Function Parameters

texture

the texture to query.

r

a pointer filled in with the current red color value.

g

a pointer filled in with the current green color value.

b

a pointer filled in with the current blue color value.

Return Value

for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureColorMod(3)

Referenced By

SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureColorMod(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS