SDL_GetTextureColorMod - Man Page
Get the additional color value multiplied into render copy operations.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);
Function Parameters
- texture
the texture to query.
- r
a pointer filled in with the current red color value.
- g
a pointer filled in with the current green color value.
- b
a pointer filled in with the current blue color value.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureColorMod(3)
Referenced By
SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureColorMod(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS