SDL_GetTextureBlendMode - Man Page
Get the blend mode used for texture copy operations.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);
Function Parameters
- texture
the texture to query.
- blendMode
a pointer filled in with the current SDL_BlendMode.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_ComposeCustomBlendMode(3), SDL_SetTextureBlendMode(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS