SDL_GetTextureBlendMode - Man Page
Get the blend mode used for texture copy operations.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);
Function Parameters
- texture
the texture to query.
- blendMode
a pointer filled in with the current SDL_BlendMode .
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_ComposeCustomBlendMode(3), SDL_SetTextureBlendMode(3).
SDL 3.2.8 Simple Directmedia Layer SDL3 FUNCTIONS