SDL_GetTextureBlendMode - Man Page

Get the blend mode used for texture copy operations.

Header File

Defined in SDL3/SDL_render.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);

Function Parameters

texture

the texture to query.

blendMode

a pointer filled in with the current SDL_BlendMode .

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_SetTextureBlendMode(3)

Referenced By

SDL_ComposeCustomBlendMode(3), SDL_SetTextureBlendMode(3).

SDL 3.2.8 Simple Directmedia Layer SDL3 FUNCTIONS