SDL_GetTextureBlendMode - Man Page

Get the blend mode used for texture copy operations.

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);

Function Parameters

texture

the texture to query.

blendMode

a pointer filled in with the current SDL_BlendMode.

Return Value

for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_SetTextureBlendMode(3)

Referenced By

SDL_ComposeCustomBlendMode(3), SDL_SetTextureBlendMode(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS