SDL_GetSurfaceProperties - Man Page
Get the properties associated with a surface.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" SDL_PropertiesID SDL_GetSurfaceProperties(SDL_Surface *surface);
Description
The following properties are understood by SDL:
· SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT :
for HDR10 and floating point surfaces, this defines the value of 100%
diffuse white, with higher values being displayed in the High Dynamic
Range headroom. This defaults to 203 for HDR10 surfaces and 1.0 for
floating point surfaces.
· SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT :
for HDR10 and floating point surfaces, this defines the maximum dynamic
range used by the content, in terms of the SDR white point. This defaults
to 0.0, which disables tone mapping.
· SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING :
the tone mapping operator used when compressing from a surface with high
dynamic range to another with lower dynamic range. Currently this
supports "chrome", which uses the same tone mapping that Chrome uses for
HDR content, the form "*=N", where N is a floating point scale factor
applied in linear space, and "none", which disables tone mapping. This
defaults to "chrome".
· SDL_PROP_SURFACE_HOTSPOT_X_NUMBER :
the hotspot pixel offset from the left edge of the image, if this surface
is being used as a cursor.
· SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER :
the hotspot pixel offset from the top edge of the image, if this surface
is being used as a cursor.
Function Parameters
- surface
the SDL_Surface
structure to query.
Return Value
( SDL_PropertiesID ) Returns a valid property ID on success or 0 on failure; call SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.