SDL_GetSurfaceColorspace - Man Page

Get the colorspace used by a surface.

Synopsis

#include <SDL3/SDL_surface.h>

SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);

Description

The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.

Function Parameters

surface

the SDL_Surface structure to query.

Return Value

Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if the surface is NULL.

Thread Safety

This function is not thread safe.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_SetSurfaceColorspace(3)

Referenced By

SDL_SetSurfaceColorspace(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS