SDL_GetSurfaceColorspace - Man Page
Get the colorspace used by a surface.
Synopsis
#include <SDL3/SDL_surface.h> SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);
Description
The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
Function Parameters
- surface
the SDL_Surface structure to query.
Return Value
Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if the surface is NULL.
Thread Safety
This function is not thread safe.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS