SDL_GetSurfaceColorspace - Man Page
Get the colorspace used by a surface.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);
Description
The colorspace defaults to
SDL_COLORSPACE_SRGB_LINEAR
for floating point formats, SDL_COLORSPACE_HDR10
for 10-bit formats,
SDL_COLORSPACE_SRGB
for other RGB surfaces and
SDL_COLORSPACE_BT709_FULL
for YUV textures.
Function Parameters
- surface
the SDL_Surface
structure to query.
Return Value
( SDL_Colorspace ) Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN
if the surface is NULL.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS