SDL_GetSurfaceColorspace - Man Page

Get the colorspace used by a surface.

Header File

Defined in SDL3/SDL_surface.h

Synopsis

#include "SDL3/SDL.h"

SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);

Description

The colorspace defaults to

SDL_COLORSPACE_SRGB_LINEAR
for floating point formats, SDL_COLORSPACE_HDR10
for 10-bit formats,

SDL_COLORSPACE_SRGB
for other RGB surfaces and

SDL_COLORSPACE_BT709_FULL
for YUV textures.

Function Parameters

surface

the SDL_Surface
structure to query.

Return Value

( SDL_Colorspace ) Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN
if the surface is NULL.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_SetSurfaceColorspace(3)

Referenced By

SDL_SetSurfaceColorspace(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS