SDL_GetSurfaceColorKey - Man Page
Get the color key (transparent pixel) for a surface.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" bool SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
Description
The color key is a pixel of the format used by the surface, as generated by
SDL_MapRGB ().
If the surface doesn't have color key enabled this function returns false.
Function Parameters
- surface
the SDL_Surface
structure to query.- key
a pointer filled in with the transparent pixel.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_SetSurfaceColorKey(3), ·(3), SDL_SurfaceHasColorKey(3)
Referenced By
SDL_SetSurfaceColorKey(3), SDL_SurfaceHasColorKey(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS