SDL_GetSurfaceColorKey - Man Page
Get the color key (transparent pixel) for a surface.
Synopsis
#include <SDL3/SDL_surface.h> bool SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
Description
The color key is a pixel of the format used by the surface, as generated by SDL_MapRGB().
If the surface doesn't have color key enabled this function returns false.
Function Parameters
- surface
the SDL_Surface structure to query.
- key
a pointer filled in with the transparent pixel.
Return Value
for more information.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_SetSurfaceColorKey(3), SDL_SurfaceHasColorKey(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS