SDL_GetScancodeName - Man Page

Get a human-readable name for a scancode.

Header File

Defined in SDL3/SDL_keyboard.h

Synopsis

#include "SDL3/SDL.h"

const char * SDL_GetScancodeName(SDL_Scancode scancode);

Description

Warning : The returned name is by design not stable across platforms, e.g. the name for SDL_SCANCODE_LGUI is "Left GUI" under Linux but "Left Windows" under Microsoft Windows, and some scancodes like SDL_SCANCODE_NONUSBACKSLASH don't have any name at all. There are even scancodes that share names, e.g.

SDL_SCANCODE_RETURN and

SDL_SCANCODE_RETURN2 (both called "Return"). This function is therefore unsuitable for creating a stable cross-platform two-way mapping between strings and scancodes.

Function Parameters

scancode

the desired SDL_Scancode
to query.

Return Value

Returns a pointer to the name for the scancode. If the scancode doesn't have a name this function returns an empty string ("").

Thread Safety

This function is not thread safe.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetScancodeFromKey(3), ·(3), SDL_GetScancodeFromName(3), ·(3), SDL_SetScancodeName(3)

Referenced By

SDL_GetScancodeFromKey(3), SDL_GetScancodeFromName(3), SDL_SetScancodeName(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS