SDL_GetRendererProperties - Man Page

Get the properties associated with a renderer.

Header File

Defined in SDL3/SDL_render.h

Synopsis

#include "SDL3/SDL.h"

SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer);

Description

The following read-only properties are provided by SDL:

· SDL_PROP_RENDERER_NAME_STRING : the
 name of the rendering driver

· SDL_PROP_RENDERER_WINDOW_POINTER :
 the window where rendering is displayed, if any

· SDL_PROP_RENDERER_SURFACE_POINTER :
 the surface where rendering is displayed, if this is a software renderer
 without a window

· SDL_PROP_RENDERER_VSYNC_NUMBER : the
 current vsync setting

· SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER :
 the maximum texture width and height

· SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER :
 a (const SDL_PixelFormat
*) array of pixel formats,
 terminated with SDL_PIXELFORMAT_UNKNOWN ,
 representing the available texture formats for this renderer.

· SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER :
 an SDL_Colorspace
value describing the colorspace for
 output to the display, defaults to
  SDL_COLORSPACE_SRGB .

· SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN :
 true if the output colorspace is
  SDL_COLORSPACE_SRGB_LINEAR
and the renderer
 is showing on a display with HDR enabled. This property can change
 dynamically when
  SDL_EVENT_WINDOW_HDR_STATE_CHANGED

 is sent.

· SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT :
 the value of SDR white in the
  SDL_COLORSPACE_SRGB_LINEAR
colorspace. When
 HDR is enabled, this value is automatically multiplied into the color
 scale. This property can change dynamically when
  SDL_EVENT_WINDOW_HDR_STATE_CHANGED

 is sent.

· SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT :
 the additional high dynamic range that can be displayed, in terms of the
 SDR white point. When HDR is not enabled, this will be 1.0. This property
 can change dynamically when
  SDL_EVENT_WINDOW_HDR_STATE_CHANGED

 is sent.

With the direct3d renderer:

· SDL_PROP_RENDERER_D3D9_DEVICE_POINTER :
 the IDirect3DDevice9 associated with the renderer

With the direct3d11 renderer:

· SDL_PROP_RENDERER_D3D11_DEVICE_POINTER :
 the ID3D11Device associated with the renderer

· SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER :
 the IDXGISwapChain1 associated with the renderer. This may change when
 the window is resized.

With the direct3d12 renderer:

· SDL_PROP_RENDERER_D3D12_DEVICE_POINTER :
 the ID3D12Device associated with the renderer

· SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER :
 the IDXGISwapChain4 associated with the renderer.

· SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER :
 the ID3D12CommandQueue associated with the renderer

With the vulkan renderer:

· SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER :
 the VkInstance associated with the renderer

· SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER :
 the VkSurfaceKHR associated with the renderer

· SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER :
 the VkPhysicalDevice associated with the renderer

· SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER :
 the VkDevice associated with the renderer

· SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :
 the queue family index used for rendering

· SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :
 the queue family index used for presentation

· SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER :
 the number of swapchain images, or potential frames in flight, used by
 the Vulkan renderer

With the gpu renderer:

· SDL_PROP_RENDERER_GPU_DEVICE_POINTER :
 the SDL_GPUDevice
associated with the renderer

Function Parameters

renderer

the rendering context.

Return Value

( SDL_PropertiesID ) Returns a valid property ID on success or 0 on failure; call SDL_GetError () for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS