SDL_GetRelativeMouseState - Man Page

Query SDL's cache for the synchronous mouse button state and accumulated mouse delta since last call.

Header File

Defined in SDL3/SDL_mouse.h

Synopsis

#include "SDL3/SDL.h"

SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y);

Description

This function returns the cached synchronous state as SDL understands it from the last pump of the event queue.

To query the platform for immediate asynchronous state, use

SDL_GetGlobalMouseState .

Passing non-NULL pointers to x or y will write the destination with respective x or y deltas accumulated since the last call to this function (or since event initialization).

This function is useful for reducing overhead by processing relative mouse inputs in one go per-frame instead of individually per-event, at the expense of losing the order between events within the frame (e.g. quickly pressing and releasing a button within the same frame).

Function Parameters

x

a pointer to receive the x mouse delta accumulated since last call, can be NULL if unused.

y

a pointer to receive the y mouse delta accumulated since last call, can be NULL if unused.

Return Value

( SDL_MouseButtonFlags ) Returns a 32-bit bitmask of the button state that can be bitwise-compared against the

SDL_BUTTON_MASK (X) macro.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetMouseState(3), ·(3), SDL_GetGlobalMouseState(3)

Referenced By

SDL_GetMouseState(3), SDL_MouseButtonFlags.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS