SDL_GetRectUnionFloat - Man Page
Calculate the union of two rectangles with float precision.
Synopsis
#include <SDL3/SDL_rect.h> bool SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
Function Parameters
- A
an SDL_FRect structure representing the first rectangle.
- B
an SDL_FRect structure representing the second rectangle.
- result
an SDL_FRect structure filled in with the union of rectangles A and B.
Return Value
for more information.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS