SDL_GetRectIntersectionFloat - Man Page
Calculate the intersection of two rectangles with float precision.
Header File
Defined in SDL3/SDL_rect.h
Synopsis
#include "SDL3/SDL.h" bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
Description
If result is NULL then this function will return false.
Function Parameters
- A
an SDL_FRect
structure representing the first rectangle.- B
an SDL_FRect
structure representing the second rectangle.- result
an SDL_FRect
structure filled in with the intersection of rectangles A and B .
Return Value
Returns true if there is an intersection, false otherwise.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS