SDL_GetRectIntersectionFloat - Man Page

Calculate the intersection of two rectangles with float precision.

Synopsis

#include <SDL3/SDL_rect.h>

bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);

Description

If result is NULL then this function will return false.

Function Parameters

A

an SDL_FRect structure representing the first rectangle.

B

an SDL_FRect structure representing the second rectangle.

result

an SDL_FRect structure filled in with the intersection of rectangles A and B.

Return Value

Returns true if there is an intersection, false otherwise.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_HasRectIntersectionFloat(3)

Referenced By

SDL_FRect.3type(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS