SDL_GetRectAndLineIntersection - Man Page

Calculate the intersection of a rectangle and line segment.

Header File

Defined in SDL3/SDL_rect.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2);

Description

This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1 , Y1 , X2 , and/or Y2 as necessary.

Function Parameters

rect

an SDL_Rect
structure representing the rectangle to intersect.

X1

a pointer to the starting X-coordinate of the line.

Y1

a pointer to the starting Y-coordinate of the line.

X2

a pointer to the ending X-coordinate of the line.

Y2

a pointer to the ending Y-coordinate of the line.

Return Value

Returns true if there is an intersection, false otherwise.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_Rect.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS