SDL_GetNumJoystickAxes - Man Page
Get the number of general axis controls on a joystick.
Header File
Defined in SDL3/SDL_joystick.h
Synopsis
#include "SDL3/SDL.h" int SDL_GetNumJoystickAxes(SDL_Joystick *joystick);
Description
Often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes, but all of this is up to the device and platform.
Function Parameters
- joystick
an SDL_Joystick
structure containing joystick information.
Return Value
Returns the number of axis controls/number of axes on success or -1 on failure; call SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GetJoystickAxis(3), ·(3), SDL_GetNumJoystickBalls(3), ·(3), SDL_GetNumJoystickButtons(3), ·(3), SDL_GetNumJoystickHats(3)
Referenced By
SDL_GetJoystickAxis(3), SDL_GetNumJoystickBalls(3), SDL_GetNumJoystickButtons(3), SDL_GetNumJoystickHats(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS