SDL_GetNumJoystickAxes - Man Page

Get the number of general axis controls on a joystick.

Header File

Defined in SDL3/SDL_joystick.h

Synopsis

#include "SDL3/SDL.h"

int SDL_GetNumJoystickAxes(SDL_Joystick *joystick);

Description

Often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes, but all of this is up to the device and platform.

Function Parameters

joystick

an SDL_Joystick
structure containing joystick information.

Return Value

Returns the number of axis controls/number of axes on success or -1 on failure; call SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetJoystickAxis(3), ·(3), SDL_GetNumJoystickBalls(3), ·(3), SDL_GetNumJoystickButtons(3), ·(3), SDL_GetNumJoystickHats(3)

Referenced By

SDL_GetJoystickAxis(3), SDL_GetNumJoystickBalls(3), SDL_GetNumJoystickButtons(3), SDL_GetNumJoystickHats(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS