SDL_GetKeyboardState - Man Page

Get a snapshot of the current state of the keyboard.

Header File

Defined in SDL3/SDL_keyboard.h

Synopsis

#include "SDL3/SDL.h"

const bool * SDL_GetKeyboardState(int *numkeys);

Description

The pointer returned is a pointer to an internal SDL array. It will be valid for the whole lifetime of the application and should not be freed by the caller.

A array element with a value of true means that the key is pressed and a value of false means that it is not. Indexes into this array are obtained by using SDL_Scancode
values.

Use SDL_PumpEvents () to update the state array.

This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the

SDL_GetKeyboardState () calls.

Note: This function doesn't take into account whether shift has been pressed or not.

Function Parameters

numkeys

if non-NULL, receives the length of the returned array.

Return Value

Returns a pointer to an array of key states.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_PumpEvents(3), ·(3), SDL_ResetKeyboard(3)

Referenced By

SDL_GetModState(3), SDL_ResetKeyboard(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS