SDL_GetJoysticks - Man Page
Get a list of currently connected joysticks.
Header File
Defined in SDL3/SDL_joystick.h
Synopsis
#include "SDL3/SDL.h" SDL_JoystickID * SDL_GetJoysticks(int *count);
Function Parameters
- count
a pointer filled in with the number of joysticks returned, may be NULL.
Return Value
( SDL_JoystickID
*) Returns a 0 terminated array of joystick instance IDs or NULL on failure; call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_HasJoystick(3), ·(3), SDL_OpenJoystick(3)
Referenced By
SDL_GetJoystickNameForID(3), SDL_GetJoystickPathForID(3), SDL_GetJoystickPlayerIndexForID(3), SDL_GetJoystickProductForID(3), SDL_GetJoystickProductVersionForID(3), SDL_GetJoystickTypeForID(3), SDL_GetJoystickVendorForID(3), SDL_HasJoystick(3), SDL_IsGamepad(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS