SDL_GetGamepads - Man Page
Get a list of currently connected gamepads.
Synopsis
#include <SDL3/SDL_gamepad.h> SDL_JoystickID * SDL_GetGamepads(int *count);
Function Parameters
- count
a pointer filled in with the number of gamepads returned, may be NULL.
Return Value
Returns a 0 terminated array of joystick instance IDs or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetGamepadGUIDForID(3), SDL_GetGamepadMappingForID(3), SDL_GetGamepadNameForID(3), SDL_GetGamepadPathForID(3), SDL_GetGamepadPlayerIndexForID(3), SDL_GetGamepadProductForID(3), SDL_GetGamepadProductVersionForID(3), SDL_GetGamepadTypeForID(3), SDL_GetGamepadVendorForID(3), SDL_GetRealGamepadTypeForID(3), SDL_HasGamepad(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS