SDL_GetGamepads - Man Page

Get a list of currently connected gamepads.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

SDL_JoystickID * SDL_GetGamepads(int *count);

Function Parameters

count

a pointer filled in with the number of gamepads returned, may be NULL.

Return Value

( SDL_JoystickID
*) Returns a 0 terminated array of joystick instance IDs or NULL on failure; call

SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_HasGamepad(3), ·(3), SDL_OpenGamepad(3)

Referenced By

SDL_GetGamepadGUIDForID(3), SDL_GetGamepadMappingForID(3), SDL_GetGamepadNameForID(3), SDL_GetGamepadPathForID(3), SDL_GetGamepadPlayerIndexForID(3), SDL_GetGamepadProductForID(3), SDL_GetGamepadProductVersionForID(3), SDL_GetGamepadTypeForID(3), SDL_GetGamepadVendorForID(3), SDL_GetRealGamepadTypeForID(3), SDL_HasGamepad(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS