SDL_GetGamepadVendor - Man Page
Get the USB vendor ID of an opened gamepad, if available.
Synopsis
#include <SDL3/SDL_gamepad.h> Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
Description
If the vendor ID isn't available this function returns 0.
Function Parameters
- gamepad
the gamepad object to query.
Return Value
Returns the USB vendor ID, or zero if unavailable.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS