SDL_GetGamepadVendor - Man Page
Get the USB vendor ID of an opened gamepad, if available.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
Description
If the vendor ID isn't available this function returns 0.
Function Parameters
- gamepad
the gamepad object to query.
Return Value
( Uint16 ) Returns the USB vendor ID, or zero if unavailable.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS