SDL_GetGamepadVendor - Man Page

Get the USB vendor ID of an opened gamepad, if available.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);

Description

If the vendor ID isn't available this function returns 0.

Function Parameters

gamepad

the gamepad object to query.

Return Value

( Uint16 ) Returns the USB vendor ID, or zero if unavailable.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetGamepadVendorForID(3)

Referenced By

SDL_GetGamepadVendorForID(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS