SDL_GetGamepadVendor - Man Page

Get the USB vendor ID of an opened gamepad, if available.

Synopsis

#include <SDL3/SDL_gamepad.h>

Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);

Description

If the vendor ID isn't available this function returns 0.

Function Parameters

gamepad

the gamepad object to query.

Return Value

Returns the USB vendor ID, or zero if unavailable.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetGamepadVendorForID(3)

Referenced By

SDL_GetGamepadVendorForID(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS