SDL_GetGamepadTypeFromString - Man Page
Name
SDL_GetGamepadTypeFromString ā Convert a string into SDL_GamepadType
enum.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);
Description
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.
Function Parameters
- str
string representing a SDL_GamepadType
type.
Return Value
( SDL_GamepadType ) Returns the
SDL_GamepadType
enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetGamepadStringForType(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS