SDL_GetGamepadTouchpadFinger - Man Page

Get the current state of a finger on a touchpad on a gamepad.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);

Function Parameters

gamepad

a gamepad.

touchpad

a touchpad.

finger

a finger.

down

a pointer filled with true if the finger is down, false otherwise, may be NULL.

x

a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL.

y

a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL.

pressure

a pointer filled with pressure value, may be NULL.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetNumGamepadTouchpadFingers(3)

Referenced By

SDL_GetNumGamepadTouchpadFingers(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS