SDL_GetGamepadTouchpadFinger - Man Page
Get the current state of a finger on a touchpad on a gamepad.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);
Function Parameters
- gamepad
a gamepad.
- touchpad
a touchpad.
- finger
a finger.
- down
a pointer filled with true if the finger is down, false otherwise, may be NULL.
- x
a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL.
- y
a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL.
- pressure
a pointer filled with pressure value, may be NULL.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetNumGamepadTouchpadFingers(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS