SDL_GetGamepadStringForType - Man Page

Convert from an SDL_GamepadType enum to a string.

Synopsis

#include <SDL3/SDL_gamepad.h>

const char * SDL_GetGamepadStringForType(SDL_GamepadType type);

Function Parameters

type

an enum value for a given SDL_GamepadType.

Return Value

Returns a string for the given type, or NULL if an invalid type is specified. The string returned is of the format used by SDL_Gamepad mapping strings.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetGamepadTypeFromString(3)

Referenced By

SDL_GetGamepadTypeFromString(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS