SDL_GetGamepadStringForType - Man Page
Convert from an SDL_GamepadType enum to a string.
Synopsis
#include <SDL3/SDL_gamepad.h> const char * SDL_GetGamepadStringForType(SDL_GamepadType type);
Function Parameters
- type
an enum value for a given SDL_GamepadType.
Return Value
Returns a string for the given type, or NULL if an invalid type is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetGamepadTypeFromString(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS