SDL_GetGamepadStringForButton - Man Page

Name

SDL_GetGamepadStringForButton ā€” Convert from an SDL_GamepadButton
enum to a string.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);

Function Parameters

button

an enum value for a given SDL_GamepadButton .

Return Value

Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by

SDL_Gamepad
mapping strings.

Availability

This function is available since SDL 3.2.0.

See Also

Ā·(3), SDL_GetGamepadButtonFromString(3)

Referenced By

SDL_GetGamepadButtonFromString(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS