SDL_GetGamepadSensorData - Man Page

Get the current state of a gamepad sensor.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);

Description

The number of values and interpretation of the data is sensor dependent. See SDL_sensor .h for the details for each type of sensor.

Function Parameters

gamepad

the gamepad to query.

type

the type of sensor to query.

data

a pointer filled with the current sensor state.

num_values

the number of values to write to data.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_GamepadHasSensor(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS