SDL_GetGamepadSensorData - Man Page
Get the current state of a gamepad sensor.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
Description
The number of values and interpretation of the data is sensor dependent. See SDL_sensor .h for the details for each type of sensor.
Function Parameters
- gamepad
the gamepad to query.
- type
the type of sensor to query.
- data
a pointer filled with the current sensor state.
- num_values
the number of values to write to data.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS