SDL_GetGamepadProductVersionForID - Man Page
Get the product version of a gamepad, if available.
Synopsis
#include <SDL3/SDL_gamepad.h> Uint16 SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id);
Description
This can be called before any gamepads are opened. If the product version isn't available this function returns 0.
Function Parameters
- instance_id
the joystick instance ID.
Return Value
Returns the product version of the selected gamepad. If called on an invalid index, this function returns zero.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetGamepadProductVersion(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS