SDL_GetGamepadProductForID - Man Page

Get the USB product ID of a gamepad, if available.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

Uint16 SDL_GetGamepadProductForID(SDL_JoystickID instance_id);

Description

This can be called before any gamepads are opened. If the product ID isn't available this function returns 0.

Function Parameters

instance_id

the joystick instance ID.

Return Value

( Uint16 ) Returns the USB product ID of the selected gamepad. If called on an invalid index, this function returns zero.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetGamepadProduct(3), ·(3), SDL_GetGamepads(3)

Referenced By

SDL_GetGamepadProduct(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS