SDL_GetGamepadProductForID - Man Page
Get the USB product ID of a gamepad, if available.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" Uint16 SDL_GetGamepadProductForID(SDL_JoystickID instance_id);
Description
This can be called before any gamepads are opened. If the product ID isn't available this function returns 0.
Function Parameters
- instance_id
the joystick instance ID.
Return Value
( Uint16 ) Returns the USB product ID of the selected gamepad. If called on an invalid index, this function returns zero.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GetGamepadProduct(3), ·(3), SDL_GetGamepads(3)
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS