SDL_GetGamepadProduct - Man Page

Get the USB product ID of an opened gamepad, if available.

Synopsis

#include <SDL3/SDL_gamepad.h>

Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);

Description

If the product ID isn't available this function returns 0.

Function Parameters

gamepad

the gamepad object to query.

Return Value

Returns the USB product ID, or zero if unavailable.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetGamepadProductForID(3)

Referenced By

SDL_GetGamepadProductForID(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS