SDL_GetGamepadProduct - Man Page
Get the USB product ID of an opened gamepad, if available.
Synopsis
#include <SDL3/SDL_gamepad.h> Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
Description
If the product ID isn't available this function returns 0.
Function Parameters
- gamepad
the gamepad object to query.
Return Value
Returns the USB product ID, or zero if unavailable.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetGamepadProductForID(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS