SDL_GetGamepadPathForID - Man Page

Get the implementation dependent path of a gamepad.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

const char * SDL_GetGamepadPathForID(SDL_JoystickID instance_id);

Description

This can be called before any gamepads are opened.

Function Parameters

instance_id

the joystick instance ID.

Return Value

Returns the path of the selected gamepad. If no path can be found, this function returns NULL; call SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetGamepadPath(3), ·(3), SDL_GetGamepads(3)

Referenced By

SDL_GetGamepadPath(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS