SDL_GetGamepadNameForID - Man Page
Get the implementation dependent name of a gamepad.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
Description
This can be called before any gamepads are opened.
Function Parameters
- instance_id
the joystick instance ID.
Return Value
Returns the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GetGamepadName(3), ·(3), SDL_GetGamepads(3)
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS