SDL_GetGamepadNameForID - Man Page

Get the implementation dependent name of a gamepad.

Synopsis

#include <SDL3/SDL_gamepad.h>

const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);

Description

This can be called before any gamepads are opened.

Function Parameters

instance_id

the joystick instance ID.

Return Value

for more information.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetGamepadName(3), SDL_GetGamepads(3)

Referenced By

SDL_GetGamepadName(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS