SDL_GetGamepadMappings - Man Page
Get the current gamepad mappings.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" char ** SDL_GetGamepadMappings(int *count);
Function Parameters
- count
a pointer filled in with the number of mappings returned, can be NULL.
Return Value
(char ) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS