SDL_GetGamepadMappings - Man Page
Get the current gamepad mappings.
Synopsis
#include <SDL3/SDL_gamepad.h> char ** SDL_GetGamepadMappings(int *count);
Function Parameters
- count
a pointer filled in with the number of mappings returned, can be NULL.
Return Value
for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS