SDL_GetGamepadMappings - Man Page

Get the current gamepad mappings.

Synopsis

#include <SDL3/SDL_gamepad.h>

char ** SDL_GetGamepadMappings(int *count);

Function Parameters

count

a pointer filled in with the number of mappings returned, can be NULL.

Return Value

for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS