SDL_GetGamepadMappings - Man Page

Get the current gamepad mappings.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

char ** SDL_GetGamepadMappings(int *count);

Function Parameters

count

a pointer filled in with the number of mappings returned, can be NULL.

Return Value

(char ) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS