SDL_GetGamepadMappingForID - Man Page
Get the mapping of a gamepad.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
Description
This can be called before any gamepads are opened.
Function Parameters
- instance_id
the joystick instance ID.
Return Value
Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free () when it is no longer needed.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GetGamepads(3), ·(3), SDL_GetGamepadMapping(3)
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS