SDL_GetGamepadMappingForGUID - Man Page

Get the gamepad mapping string for a given GUID.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);

Function Parameters

guid

a structure containing the GUID for which a mapping is desired.

Return Value

Returns a mapping string or NULL on failure; call

SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_GetJoystickGUIDForID(3), ·(3), SDL_GetJoystickGUID(3)

Referenced By

SDL_AddGamepadMapping(3), SDL_AddGamepadMappingsFromFile(3), SDL_AddGamepadMappingsFromIO(3), SDL_GetGamepadMapping(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS