SDL_GetGamepadMapping - Man Page

Get the current mapping of a gamepad.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);

Description

Details about mappings are discussed with

SDL_AddGamepadMapping ().

Function Parameters

gamepad

the gamepad you want to get the current mapping for.

Return Value

Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_AddGamepadMapping(3), ·(3), SDL_GetGamepadMappingForID(3), ·(3), SDL_GetGamepadMappingForGUID(3), ·(3), SDL_SetGamepadMapping(3)

Referenced By

SDL_AddGamepadMapping(3), SDL_AddGamepadMappingsFromFile(3), SDL_AddGamepadMappingsFromIO(3), SDL_GetGamepadMappingForID(3), SDL_SetGamepadMapping(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS