SDL_GetGamepadJoystick - Man Page

Get the underlying joystick from a gamepad.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);

Description

This function will give you a SDL_Joystick
object, which allows you to use the SDL_Joystick
functions with a

SDL_Gamepad
object. This would be useful for getting a joystick's position at any given time, even if it hasn't moved (moving it would produce an event, which would have the axis' value).

The pointer returned is owned by the SDL_Gamepad . You should not call SDL_CloseJoystick () on it, for example, since doing so will likely cause SDL to crash.

Function Parameters

gamepad

the gamepad object that you want to get a joystick from.

Return Value

( SDL_Joystick
*) Returns an SDL_Joystick

object, or NULL on failure; call SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS