SDL_GetGamepadJoystick - Man Page
Get the underlying joystick from a gamepad.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);
Description
This function will give you a SDL_Joystick
object, which allows you to use the SDL_Joystick
functions with a
SDL_Gamepad
object. This would be useful for getting a joystick's position at any given time, even if it hasn't moved (moving it would produce an event, which would have the axis' value).
The pointer returned is owned by the SDL_Gamepad . You should not call SDL_CloseJoystick () on it, for example, since doing so will likely cause SDL to crash.
Function Parameters
- gamepad
the gamepad object that you want to get a joystick from.
Return Value
( SDL_Joystick
*) Returns an SDL_Joystick
object, or NULL on failure; call SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS