SDL_GetGamepadFromID - Man Page
Name
SDL_GetGamepadFromID ā Get the SDL_Gamepad
associated with a joystick instance ID, if it has been opened.
Header File
Defined in SDL3/SDL_gamepad.h
Synopsis
#include "SDL3/SDL.h" SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);
Function Parameters
- instance_id
the joystick instance ID of the gamepad.
Return Value
( SDL_Gamepad
*) Returns an SDL_Gamepad
on success or NULL on failure or if it hasn't been opened yet; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS