SDL_GetGamepadFromID - Man Page

Name

SDL_GetGamepadFromID ā€” Get the SDL_Gamepad
associated with a joystick instance ID, if it has been opened.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);

Function Parameters

instance_id

the joystick instance ID of the gamepad.

Return Value

( SDL_Gamepad
*) Returns an SDL_Gamepad
on success or NULL on failure or if it hasn't been opened yet; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS