SDL_GetGamepadConnectionState - Man Page

Get the connection state of a gamepad.

Header File

Defined in SDL3/SDL_gamepad.h

Synopsis

#include "SDL3/SDL.h"

SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);

Function Parameters

gamepad

the gamepad object to query.

Return Value

( SDL_JoystickConnectionState ) Returns the connection state on success or

SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS